Post by Nicholi on Aug 7, 2005 11:51:31 GMT -5
Tales of Phantomile, while certainly fantastic in nature, takes place in a low-fantasy, high-realism environment. This rules out a great number of popular fantasy conventions, such as elves, demons, fairies, and magic. Again:
UNDER NO CIRCUMSTANCES WILL CHARACTERS OTHER THAN BASIC HUMANS BE TOLERATED WITHOUT SPECIAL PERMISSION BEING GIVEN
A few other character types are possible, such as androids and bio-engineered subjects, but even then any special abilities granted will directly pertain to the setting at hand, and will not be left up to the whim of the player. The best thing to do is to simply play a human, and put extra effort into making that character unique.
Magic does not exist in Tales of Phantomile. The relatively superhuman does exist, however. Most player characters are not average human beings. They have evolved special traits and abilities, which helps to explain their superior performance in combat. They are not, however, under any circumstances, gods. This is something else tremendously important to bear in mind when designing and/or playing out a character:
YOU ARE MORTAL
Your character may be more powerful than the average joe, but they are not able to survive a bullet to the brain or a direct MASS possession, much less able to kill fifty opponents in one normal combat without incurring damage.
Lastly, all backstories should be cleared with a moderator or administrator in order to make absolutely sure that they will not interfere with the already-established atmosphere of Tales of Phantomile. This also goes for hometowns. All locations in Tales of Phantomile are entirely fictional, and thus until a map is uploaded, a site coordinator will need to pinpoint a precise place of origin.
Note that at this time characters are only accepted that are present on the First Continent.
-excerpt from "The Compilation of ToP"-
by, Thanatos
UNDER NO CIRCUMSTANCES WILL CHARACTERS OTHER THAN BASIC HUMANS BE TOLERATED WITHOUT SPECIAL PERMISSION BEING GIVEN
A few other character types are possible, such as androids and bio-engineered subjects, but even then any special abilities granted will directly pertain to the setting at hand, and will not be left up to the whim of the player. The best thing to do is to simply play a human, and put extra effort into making that character unique.
Magic does not exist in Tales of Phantomile. The relatively superhuman does exist, however. Most player characters are not average human beings. They have evolved special traits and abilities, which helps to explain their superior performance in combat. They are not, however, under any circumstances, gods. This is something else tremendously important to bear in mind when designing and/or playing out a character:
YOU ARE MORTAL
Your character may be more powerful than the average joe, but they are not able to survive a bullet to the brain or a direct MASS possession, much less able to kill fifty opponents in one normal combat without incurring damage.
Lastly, all backstories should be cleared with a moderator or administrator in order to make absolutely sure that they will not interfere with the already-established atmosphere of Tales of Phantomile. This also goes for hometowns. All locations in Tales of Phantomile are entirely fictional, and thus until a map is uploaded, a site coordinator will need to pinpoint a precise place of origin.
Note that at this time characters are only accepted that are present on the First Continent.
-excerpt from "The Compilation of ToP"-
by, Thanatos